90s Arcade Machines: The Ultimate List of Classic 1990s Cabinets & How to Play Them at Home
Quick Answer: The greatest 90s arcade machines ran between 1991 and 1999 on boards like Capcom CPS-1/CPS-2/CPS-3, SNK Neo Geo MVS, Konami's 4-player hardware, and Midway's T Unit. Today, the 2Bluebox Retro Game Stick 4K Pro ($59.98) puts 1,100 arcade games on your TV with two wireless controllers.
Walk into any pizza parlor, roller rink, or mall arcade in 1993 and the sound hit you first. You heard "Round One, Fight!" booming from a Street Fighter II cabinet. Next to it, four plastic joysticks clanged at once on The Simpsons. This list of arcade machines covers the cabinets you lined up for back then, the boards inside them, and how to play them on your TV tonight without a pocket full of brass tokens.
Why the 1990s Was the Golden Era of Arcade Machines
The 1990s was the golden age of arcade gaming because custom 16-bit and 32-bit boards like Capcom CPS-2, SNK Neo Geo MVS, and Namco System 22 delivered big sprites, stereo sound, and 4-player co-op that home consoles could not match.
In the early 1990s, visiting a local arcade was the only way to see top-tier graphics. Home consoles were still fighting the 16-bit SNES vs. Genesis console war on living room TVs. Meanwhile, commercial arcade cabinets packed dedicated processors, big ROM boards, and custom audio like Capcom's QSound. Every 90s arcade machine was built to grab your eyes from across the room and test your reflexes within seconds.
The board inside a cabinet also tells you how hard that game is to play at home. 2D sprite boards like CPS-1, CPS-2, Neo Geo MVS, Konami's brawler hardware, and Midway's T Unit run well on light hardware such as an HDMI stick or a handheld. 3D polygon boards like Namco's System 22 and System 23 or Midway's V Unit need PC-class power, or you play their home ports instead.
Capcom CPS-1 & CPS-2 · 2D Fighters & Brawlers |
Runs on Game Stick 4K Pro ($59.98), R36S, & 500GB HDD
|
Capcom CPS-3 · CD/SIMM 2D Sprite Animation |
Heaviest 2D board · Best on Game Stick 4K Pro or 500GB HDD |
SNK Neo Geo MVS · Multi-Slot Cartridge Cabinets |
Runs on Game Stick 4K Pro, R36S ($79.99), & 500GB HDD
|
Konami 4-Player & Midway T Unit · Co-Op & Sports |
2P on Game Stick 4K Pro (2 pads included); 4P on 500GB HDD + USB pads |
Namco System 12 / 22 / 23 & Midway V Unit · 3D Boards |
500GB Batocera HDD ($64.99) on Windows PC, or PS1/PS2 home ports |
When I pulled the 64GB microSD card from our 2Bluebox Retro Game Stick 4K Pro ($59.98) and exported its game list, the card held 20,134 files. After removing duplicates and games that would not launch, 14,755 playable games remained, and 1,100 of them sit in six arcade folders. Table 1 lists twenty classic 1990s arcade machines with their boards, player counts, and the 2Bluebox console that fits each one best. Titles and versions vary by card, so search the exact name on our game lists before you buy.
| Cabinet Title & Year | Original Developer & Arcade Board | Genre & Max Players | Best 2Bluebox Console Fit | Evidence |
|---|---|---|---|---|
| Street Fighter II: The World Warrior (1991) | Capcom (CPS-1, 10 MHz 68000 + Z80) |
2D Fighter (2P Versus) | 2Bluebox Game Stick 4K Pro / R36S / HDD (2D board) | Community reports |
| The Simpsons Arcade Game (1991) | Konami (custom 4-player board) | Beat 'em Up (4P Co-op) | 2Bluebox Game Stick 4K Pro (2 pads included) / HDD (extra USB pads) | Community reports |
| TMNT: Turtles in Time (1991) | Konami (custom 4-player board) | Beat 'em Up (4P Co-op) | 2Bluebox Game Stick 4K Pro (2 pads included) / HDD (extra USB pads) | Community reports |
| X-Men (1992) | Konami (4P upright or 6P dual-monitor cabinet) | Beat 'em Up (4P-6P Co-op) | 2Bluebox Portable HDD Super Console 500GB (extra USB pads) | Community reports |
| Mortal Kombat II (1993) | Midway (T Unit, TMS34010 CPU) |
Fighter (2P Versus) | 2Bluebox Game Stick 4K Pro / R36S / HDD (2D board) | Community reports |
| NBA Jam (1993) | Midway (T Unit 4-player board) |
Arcade Sports (4P Versus) | 2Bluebox Game Stick 4K Pro / HDD (2D board) | Community reports |
| Cadillacs and Dinosaurs (1993) | Capcom (CPS-1 + QSound audio) |
Beat 'em Up (3P Co-op) | 2Bluebox Game Stick 4K Pro / R36S / HDD (2D board) | Community reports |
| Raiden II (1993) | Seibu Kaihatsu (JAMMA, vertical screen) |
Shoot 'em Up (2P Co-op) | 2Bluebox Game Stick 4K Pro / HDD (vertical screen fits a TV better) | Community reports |
| Ridge Racer (1993) | Namco (System 22; 32-bit PS1 home port) |
3D Racing (1P) | 2Bluebox Game Stick 4K Pro (PS1 port preloaded) |
Tested on our unit |
| Super Street Fighter II Turbo (1994) | Capcom (CPS-2, 16 MHz 68000) |
2D Fighter (2P Versus) | 2Bluebox Game Stick 4K Pro / R36S / HDD (2D board) | Community reports |
| Killer Instinct (1994) | Rare / Midway (custom board + internal hard drive) | Fighter (2P Versus) | 2Bluebox HDD for the arcade original; SNES port on lighter consoles | Community reports |
| Alien vs. Predator (1994) | Capcom (CPS-2 + QSound audio) |
Beat 'em Up (3P Co-op) | 2Bluebox Game Stick 4K Pro / R36S / HDD (2D board) | Community reports |
| Cruis'n USA (1994) | Midway (V Unit sit-down racer) |
Arcade Racing (1P-2P) | 2Bluebox Portable HDD Super Console 500GB (3D board) | Community reports |
| Metal Slug (1996) | Nazca / SNK (Neo Geo MVS cart) |
Run-and-Gun (2P Co-op) | 2Bluebox Game Stick 4K Pro / R36S / HDD (2D board) | Community reports |
| Time Crisis II (1997) | Namco (System 23; PS2 home port) |
Light-Gun Shooter (2P) | 2Bluebox Portable HDD Super Console 500GB (PS2 port, mouse aim) |
Community reports |
| Tekken 3 (1997) | Namco (System 12; PS1 home port) |
3D Fighter (2P Versus) | 2Bluebox R36S / HDD (PS1 port; the Game Stick preloads the first Tekken) |
Community reports |
| Street Fighter Alpha 3 (1998) | Capcom (CPS-2, three "-ism" styles) |
2D Fighter (2P Versus) | 2Bluebox Game Stick 4K Pro / R36S / HDD (2D board) | Community reports |
| Marvel vs. Capcom (1998) | Capcom (CPS-2 tag-team fighter) |
Tag Fighter (2P Versus) | 2Bluebox Game Stick 4K Pro / R36S / HDD (2D board) | Community reports |
| The King of Fighters '98 (1998) | SNK (Neo Geo MVS, 12 MHz 68000) |
3v3 Fighter (2P Versus) | 2Bluebox Game Stick 4K Pro / R36S / HDD (2D board) | Community reports |
| Street Fighter III: 3rd Strike (1999) | Capcom (CPS-3, SH-2, CD + SIMM) |
2D Fighter (2P Versus) | 2Bluebox Game Stick 4K Pro / HDD (heaviest 2D board here) | Community reports |
Table 1: Master List of 20 Iconic 1990s Arcade Machines and Original Board Specs. "Tested on our unit" means we checked it on a device we own. "Manufacturer spec" means the maker states it and we haven't verified it ourselves. "Community reports" means players report it, and results can vary.
Iconic 90s Fighting Arcade Machines: Street Fighter II, Mortal Kombat II, Killer Instinct & Tekken 3
Competitive fighting cabinets revived 1990s arcades by turning long single-player score runs into short versus matches, where the loser had to feed in another quarter to stay on the deck.
Before 1991, a skilled player could stretch one quarter for a long time on a space shooter. Fighting games changed arcade math overnight. Rounds lasted about ninety seconds. Crowds gathered around the glass, and setting your quarter on the bottom lip of the screen meant you had next game.
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Street Fighter II: The World Warrior (1991,
Capcom CPS-1): Capcom built this machine on itsCP System(CPS-1) board with a10 MHz Motorola 68000CPU and a3.579 MHz Zilog Z80sound chip, as listed in the Arcade-History Street Fighter II database. It made the six-button layout (Light,Medium, andHeavyPunch and Kick) the standard, along with special move motions, combos, and eight playable fighters. Capcom later pushed 2D sprites further onCPS-2with Street Fighter Alpha 3 (1998) and onCPS-3with Street Fighter III: 3rd Strike (1999). -
Mortal Kombat II (1993,
Midway T Unit): Midway answered Capcom's hand-drawn art with digitized actors and a five-button layout with a centerBlockbutton. Mortal Kombat II improved on the 1992 original with juggle combos, more fatalities, and secret fights against Smoke, Jade, and Noob Saibot. - Killer Instinct (1994, Rare / Midway): Killer Instinct is widely credited as the first arcade game with an internal hard drive alongside its ROM chips. It traded slow pokes for fast chain combos ("Ultra Combo!"), combo breakers, and pre-rendered 3D fighters. That hard drive is also why the arcade original needs PC-class emulation, while its SNES port runs on lighter hardware.
-
Tekken 3 (1997,
Namco System 12): Built on 32-bit polygon hardware related to the original PlayStation, Tekken 3 made 3D sidestepping feel smooth. It also tied each of the four face buttons to one of the fighter's four limbs (Left Punch,Right Punch,Left Kick,Right Kick).
Legendary 4-Player Beat 'em Up Cabinets: The Simpsons, TMNT: Turtles in Time, X-Men & Cadillacs and Dinosaurs
Four-player beat 'em up cabinets were the social centerpiece of every 1990s birthday party, featuring wide control decks where four friends could drop quarters mid-stage and clear waves of bosses together.
If fighting cabinets were built for rivalry, beat 'em up machines were built for teamwork. Konami and Capcom ruled this aisle with comic and cartoon licenses, and friends could jump in at any second without restarting the stage. Back then, my neighbor buddy always ended up on the Player 2 controller with the sticky button, so a fair four-player deck felt like luxury.
- Teenage Mutant Ninja Turtles: Turtles in Time (1991, Konami): Many fans rank this cabinet as the best four-player brawler ever built. Leonardo, Michelangelo, Donatello, and Raphael each had a color-coded joystick and a dash attack. Players could slam Foot Soldiers across the floor or toss them straight at the screen.
- The Simpsons Arcade Game (1991, Konami): On a similar four-player Konami board, The Simpsons let Homer, Marge, Bart, and Lisa team up to rescue baby Maggie from Smithers. Two players standing side by side could pull off combined team attacks.
- X-Men (1992, Konami): Sold as a 4-player upright and as a huge 6-player cabinet that joined two CRT monitors into one wide picture, X-Men let Cyclops, Wolverine, Colossus, Storm, Nightcrawler, and Dazzler clear the screen with mutant powers.
-
Cadillacs and Dinosaurs (1993,
Capcom CPS-1): Supporting up to three players on Capcom'sCPS-1board withQSoundstereo audio, as detailed in the Wikipedia CP System reference, this brawler mixed street-fighting combos with heavy weapons. One stage even puts you behind the wheel of the Cadillac.
One planning note for family nights: the Game Stick 4K Pro ships with two wireless pads, so Turtles in Time and The Simpsons become two-player runs out of the box. For a full four-player deck, Batocera on the Portable HDD Super Console 500GB accepts extra USB controllers on your PC (sold separately).
SNK Neo Geo MVS & Run-and-Gun Classics: Metal Slug, King of Fighters '98 & Raiden II
SNK's bright red Neo Geo MVS ("Multi Video System") cabinets changed 1990s arcades by letting shop owners load up to six interchangeable game cartridges inside one cabinet running a 12 MHz Motorola 68000 CPU.
For arcade owners in 1990, buying a whole wooden cabinet for every new game cost too much money and floor space. SNK solved that problem with the Neo Geo MVS, which Rodrigo Copetti breaks down in his Neo Geo MVS and AES architecture analysis. An owner could buy one multi-slot cabinet and swap game carts in minutes. Players pressed the Select Game button on the deck to pick from up to six games.
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Metal Slug: Super Vehicle-001 (1996, Nazca /
SNK Neo Geo MVS): Few 90s arcade machines show off hand-drawn pixel art better than Metal Slug. Every soldier, tank, and rescued prisoner was animated frame by frame, and the comedy landed between bursts of frantic run-and-gun shooting. -
The King of Fighters '98: The Slugfest (1998,
SNK Neo Geo MVS): Widely viewed as the best entry in SNK's crossover series, KOF '98 brought together a roster of nearly forty fighters for fast 3-on-3 team battles on the four-button Neo Geo row (A, B, C, D). - Raiden II (1993, Seibu Kaihatsu): In the vertical shoot 'em up ("shmup") row, Raiden II earned lasting fame for its bending purple plasma laser, wide red spread shot, and screen-clearing bombs.
Want to play Metal Slug, Turtles in Time, and Street Fighter II on your living room TV tonight with two wireless controllers? Check out our plug-and-play HDMI console below:
90s Light Gun, Sports & Racing Cabinets: Time Crisis II, NBA Jam & Cruis'n USA
Deluxe 1990s sports, light-gun, and sit-down racing cabinets turned arcade floors into full-body attractions by adding recoil light guns, cover pedals, and force-feedback steering wheels.
As home consoles grew stronger in the mid-1990s, arcade makers built custom cabinet controls that felt impossible to copy in a bedroom:
- NBA Jam (1993, Midway): Two-on-two arcade basketball with no fouls, shattered backboards, and Tim Kitzrow shouting "He's on fire!" after three straight buckets. NBA Jam became one of the highest-earning cabinets of the decade because four players could trash-talk side by side at one machine.
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Time Crisis II (1997,
Namco System 23): Earlier light-gun cabinets like Virtua Cop (1994) and Area 51 (1995) made you shoot off the screen edge to reload. Namco's Time Crisis machines added a foot pedal at the bottom of the cabinet. Taking your foot off the pedal dropped your agent behind cover to reload safely, and stepping on it popped you back out to fire. We cover how this cover system works on modern TVs in our Time Crisis 3 PS2 review and modern play guide. -
Cruis'n USA (1994, Midway) & Ridge Racer (1993,
Namco System 22): Sit-down racing seats with stick shifters let players race across the Golden Gate Bridge and through Namco's seaside city circuit. On our 2Bluebox Retro Game Stick 4K Pro ($59.98), the 32-bit home port of Ridge Racer is preloaded in thePS1folder next to Tekken, Mortal Kombat 4, Fighting Force, and Bloody Roar.
One honest caveat on light guns: original guns like the GunCon 2 rely on CRT timing and don't work on modern flat TVs. On the Portable HDD Super Console 500GB, the PCSX2 emulator lets you aim Time Crisis II with a PC mouse instead.
Original 300-Lb Cabinets vs. Modern Home Arcade Emulation (MAME & FinalBurn Neo)
Original 1990s cabinets preserve physical history but need high-voltage CRT care, while MAME and FinalBurn Neo (FBNeo) run the original arcade ROM code on an HDMI TV through consoles like the 2Bluebox Retro Game Stick 4K Pro ($59.98).
A 2023 Video Game History Foundation study (87% of Classic Video Games Are Critically Endangered) found that 87% of classic games released in the US are no longer commercially available. For 90s arcade boards, survival is even harder. Capcom's CPS-2 boards (1993–2003) kept their decryption keys in battery-backed memory, so when the soldered lithium battery died, the board wiped its own keys and stopped booting.
High-Voltage CRT & Vintage Arcade Power Supply Warning: If you buy or restore an original 1990s wooden arcade cabinet, never reach inside the back door to touch the CRT neck board or the rubber anode cap. Typical arcade monitors run their tubes at around 25,000 volts (25 kV), and the tube can hold a dangerous charge long after the machine is unplugged. Also, 30-year-old power supplies and leaking capacitors on JAMMA boards can short out. Leave CRT repairs to a trained technician.
Today, two open-source emulators keep these original arcade romsets running at home:
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MAME (Multiple Arcade Machine Emulator): First released in 1997 and detailed in the Official MAME Project Documentation,
MAMEfocuses on accurate hardware preservation across thousands of arcade games. When I exported the R36S game list, theCPS2andMAMEfolders were full of eight-character zip names likeaburner,aerofgt, and3stooges. If you ever add your own arcade ROMs, keep those short names exactly as they are, because MAME and FBNeo look for each game by that file name. -
FinalBurn Neo (
FBNeo): Documented in the Libretro FinalBurn Neo core reference,FBNeocoversCapcom CPS-1,CPS-2,CPS-3,SNK Neo Geo MVS, and many Konami 2D boards. It is lighter on the processor than current MAME releases, which is why HDMI sticks and handhelds lean on it for 2D arcade games. One detail purists notice:CPS-1andCPS-2boards ran at about59.6 Hzand the Neo Geo at about59.2 Hz, so a rare micro-stutter on a60 HzTV is normal.
How to Play 90s Arcade Games on Your TV Today (Infinite Quarters with the Select Button)
To play 90s arcade games on a modern TV, plug the 2Bluebox Retro Game Stick 4K Pro ($59.98) into an HDMI port, open one of its six arcade folders, and press Select to add credits before pressing Start.
Our 2Bluebox Retro Game Stick 4K Pro ($59.98) lists 14,755 playable games across 23 system folders, and you can search every title on our Game Stick 4K game list. Of those, 1,100 games sit in six arcade folders:
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Capcom CPS3(523titles): The biggest arcade folder. Capcom only built six games on realCPS-3hardware, so treat this folder name as a menu label and search by title. -
Arcade Classic(517titles): The second big mixed arcade folder. -
Capcom CPS2(19),FireBurn Neo(19),Mame(13) &Capcom CPS1(9): Smaller folders named after the board or the emulator that runs them.
For pocket play, the 2Bluebox R36S Handheld ($79.99) card holds 15,768 games (12,805 unique playable titles on ArkOS 2.0), all searchable on our R36S game list. Vertical shooters like Raiden II still show bars on the sides, because their arcade screens were mounted tall. For Windows x86-64 PCs or laptops, the 2Bluebox Portable HDD Super Console 500GB ($64.99) boots Batocera Linux over USB 3.0 with 110,686 games.
Follow these three steps to add virtual coins and save your spot on any 2Bluebox console:
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Launch your game from one of the 6 arcade folders: Open
Arcade Classic,Capcom CPS1/CPS2/CPS3,FireBurn Neo, orMameand press A. Many arcade games run a short board self-test screen first, so give it a few seconds. -
Press Select to drop virtual quarters ("Insert Coin"): Original arcade ROMs wait for a coin switch before Start works. Whenever the screen flashes
INSERT COINorCREDIT 0, press Select on Controller 1 (or Controller 2 for Player 2) to add credits, then press Start. -
Make a save state before tough bosses: Arcade cabinets never let you save a run, so press Select + Start to open the shortcut menu and pick Save State (on the R36S, press FN + R1). I've had to explain to my seven-year-old daughter why 1990s games couldn't save whenever you wanted, and save states are the reason she doesn't start over. To see where
.statefiles land on the card, check our guide on where RetroArch saves games.
Key Takeaway: You do not need a $3,000 cabinet or a roll of quarters: setting the Select button as your virtual coin switch brings 1990s arcade games to any HDMI TV.
Buying Guide: Which 2Bluebox Arcade Console Fits Your Setup?
Pick the 2Bluebox Retro Game Stick 4K Pro ($59.98) for TV co-op, the 2Bluebox R36S Handheld ($79.99) for travel, and the 2Bluebox Portable HDD Super Console 500GB ($64.99) for 3D arcade ports on a Windows PC.
At $59.98 for the stick and two wireless controllers, the price of a full arcade library at home sits far below one restored cabinet. The right pick depends on where you play, so Table 2 sets out the use case and the clear reason to skip each one.
| 2Bluebox Console (Price) | Best For | What You Get | Skip It If |
|---|---|---|---|
| 2Bluebox Retro Game Stick 4K Pro ($59.98) | Two-player arcade co-op on a living room 4K TV, no PC needed |
SEGAM-M8-V5.0 board, two 2.4GHz wireless pads, 14,755 games (1,100 arcade) listed at /pages/all-games
|
You want PS2 or GameCube 3D games, or a console to take on a plane |
| 2Bluebox R36S Handheld ($79.99) | Pocket arcade runs on flights, trains, and commutes |
Dual-RAM RK3326 board, ArkOS 2.0, 3.5-inch 4:3 IPS screen, 15,768 games listed at /pages/r36s-games-list
|
You want to play on a TV (no HDMI-out) |
| 2Bluebox Portable HDD Super Console 500GB ($64.99) | 3D arcade ports (PS2, GameCube, Dreamcast) on a Windows PC or laptop |
500GB Batocera Linux drive over USB 3.0, 110,686 games listed at hdd-super-console-game-list
|
Your only computer is an Apple Silicon Mac, or you want to plug straight into a TV |
Table 2: Which 2Bluebox Arcade Console to Buy, and When to Skip It.
Where you buy matters as much as which console you pick. Marketplace listings often mix single-RAM R36S clones running EmuELEC in with the real thing, and most never show a game list before checkout. Table 3 compares sellers on four things you can check before you pay.
| What to Check | 2Bluebox (2bluebox.com) | GameStickPro.com | Boltz / Ventari | Unbranded Amazon, AliExpress & TikTok Listings |
|---|---|---|---|---|
| Public game list before you buy | Yes, for all three consoles | Not checked by us | Not checked by us | Usually none |
| Board check against clones |
SEGAM-M8-V5.0 stick; Dual-RAM RK3326 R36S on ArkOS 2.0
|
Not checked by us | Not checked by us | Single-RAM EmuELEC clones mixed in |
| Stock & shipping | In stock; free tracked shipping from $50 USD to US, UK, CA, AU, EU | Sold out on both the $55 and $135 versions | Priced $89 to $130 | Varies by seller |
| Company & warranty | 2Bluebox LLC, Denver, CO; 30-day hardware & microSD replacement (/policies/refund-policy) |
Not checked by us | Not checked by us | Varies by seller |
Table 3: 2Bluebox (2bluebox.com) vs. Other Game Stick Sellers (Checked October 2026).
Compare all three 2Bluebox arcade options (shipped by 2Bluebox LLC in Denver, CO with free tracked shipping on orders from $50 USD and a 30-Day Hardware & MicroSD Replacement Guarantee) below:
Frequently Asked Questions (FAQ)
What were the most popular 90s arcade machines?
The most popular 90s arcade machines were Street Fighter II: The World Warrior (1991), Mortal Kombat II (1993), NBA Jam (1993), Teenage Mutant Ninja Turtles: Turtles in Time (1991), The Simpsons Arcade Game (1991), X-Men (1992), Metal Slug (1996), Killer Instinct (1994), Tekken 3 (1997), and Time Crisis II (1997).
How do I insert coins on a home arcade emulator console?
On 2Bluebox retro consoles (the Game Stick 4K Pro, R36S Handheld, and Portable HDD Super Console), the Select button works as the arcade cabinet's coin switch. Press Select to add credits (CREDIT 1, CREDIT 2), then press Start to begin playing.
Why do some Neo Geo arcade games fail to boot on unverified emulator sticks?
SNK Neo Geo MVS arcade ROMs need the neogeo.zip BIOS file next to the game (or in the system BIOS folder) to boot, and cheap sticks often leave it out. On the 2Bluebox (2bluebox.com) game lists, duplicates and games that would not launch were removed before publishing. If you add your own Neo Geo ROMs, copy neogeo.zip into the same folder.
What is the difference between Capcom CPS-1, CPS-2, and CPS-3 arcade boards?
CPS-1 (1988) ran early 16-bit hits like Street Fighter II and Final Fight on a 10 MHz Motorola 68000. CPS-2 (1993) raised the clock to 16 MHz, added encryption, and paired with QSound audio for Super Street Fighter II Turbo, Marvel vs. Capcom, and Alien vs. Predator. CPS-3 (1996) used a Hitachi SH-2 CPU with CD-ROM + SIMM storage for only six games, including Street Fighter III: 3rd Strike.
Can I save my progress in 90s arcade games?
Original 1990s arcade cabinets never let you save a run, because they were built to collect another quarter when you lost your last life. On 2Bluebox consoles, press Select + Start to open the shortcut menu and pick Save State (FN + R1 on the R36S) right before a boss fight.
Which 2Bluebox console is best for playing 90s arcade games with friends?
For two-player couch co-op on a TV, the 2Bluebox Retro Game Stick 4K Pro ($59.98) is the easiest pick, with 1,100 arcade games and two 2.4GHz wireless controllers in the box. For four-player brawlers with extra USB controllers or PS2 light-gun ports on a Windows PC, pick the 2Bluebox Portable HDD Super Console 500GB ($64.99).
Conclusion
Whether your favorite memory is landing your first Hadouken on a 1991 Street Fighter II cabinet, teaming up with friends on TMNT: Turtles in Time, or tapping Select for infinite continues in Metal Slug, 1990s arcade machines set the standard for instant multiplayer fun. Pick the 2Bluebox system that fits your living room or your pocket, hand someone the second controller, and bring the arcade floor home tonight.
Drop a virtual quarter with the Select button, grab Player 2, and Press Start.
Further Reading & Resources
- Technical board specs, CPU clocks, and release history for Capcom's 1991 cabinet: Arcade-History: Street Fighter II: The World Warrior (1991) Database (Arcade-History)
- Study showing why 87% of classic video games are no longer commercially available: Video Game History Foundation: 87% of Classic Video Games Are Critically Endangered (VGHF)
- Official documentation for the Multiple Arcade Machine Emulator project: MAME Documentation: Official Multiple Arcade Machine Emulator Reference (MAMEDev)
- Supported arcade boards, BIOS files, and romset structure for FinalBurn Neo: Libretro Docs: FinalBurn Neo (FBNeo) Arcade Core Specification (Libretro)
- Hardware analysis of SNK's 12 MHz Motorola 68000, Z80 audio, and Neo Geo MVS carts: Rodrigo Copetti: Neo Geo MVS & AES Architecture Analysis (Architecture of Consoles)
- Overview of Capcom's CP System (CPS-1, CPS-2 QSound, and CPS-3) hardware: Wikipedia: Capcom CP System Arcade Board Hardware Reference (Wikipedia)