PAL vs NTSC Gaming Australia: What You Need to Know (50Hz vs 60Hz) is the starting point for anyone who feels like their childhood memories are playing in slow motion. If you grew up in Australia, Europe, or parts of Asia, you likely spent years playing games that were technically inferior to their American and Japanese counterparts without even realizing it. At 2Bluebox, we believe that understanding this PAL vs NTSC difference gaming divide is the key to unlocking the true potential of your favorite titles. Our goal today is to help you reclaim that lost speed and experience these masterpieces exactly as the developers intended.
For decades, gamers in PAL regions have dealt with squashed visuals and sluggish frame rates, but the good news is that modern solutions are easier to access than ever before. Whether you are looking to modify your trusty old hardware or import a pristine retro game console from overseas, we have the roadmap you need. By the end of this guide, you will understand exactly why are PAL games slower, how to fix the dreaded black bars on screen SNES, and the best methods for 50Hz vs 60Hz retro gaming in 2026.
1. The Elephant in the Room: Why Does My Aussie SNES Feel Sluggish compared to my friend's American setup?
Do you remember sitting on the shag carpet in 1994, firing up Street Fighter II Turbo on your Super Nintendo, and feeling like Ryu was moving underwater. It was not your imagination, and it certainly was not a lack of skill. We have all been there. For years, Australian gamers were unknowingly playing a remixed version of reality, far removed from the snappy experience of a retro arcade game console. The culprit was not the game cartridge itself but the invisible force of electricity standards that governed our television sets.

Left: PAL 50Hz (slower). Right: NTSC 60Hz (intended speed). The difference is instantly noticeable. (Source: makeagif.com)
The core issue lies in the fundamental difference between the power grids of different continents. In Australia, our wall outlets pump out electricity at 50Hz. In North America and Japan, the standard is 60Hz. Back in the analog days, television refresh rates were locked to these power frequencies. This means a TV in Sydney refreshed the image 50 times per second, while a TV in Tokyo refreshed 60 times per second.
When Japanese developers created games like Super Mario World, they programmed the game logic to update once per screen refresh. So, on a Japanese NTSC console, the game logic updated 60 times every second. When that same game was brought to Australia, the console had to wait for the slower 50Hz TV signal. The result was a game that ran approximately 17.5% slower.
This might not sound like much on paper, but in a fast-paced platformer or fighting game, nearly 20% speed loss is devastating. It changes the physics. It changes the music tempo. It changes the entire feel of the experience. We at 2Bluebox call this the PAL Tax. It is the price we paid for living in a 50Hz region, and for a long time, we just accepted it because we did not know any better.
However, awareness is the first step to recovery. Today, we know that why are PAL games slower is a question of physics, not artistic choice. The developers did not want us to play a slow version of Sonic the Hedgehog. It was simply a technical limitation of the era.
2. The Math of Misery: Understanding the 50Hz vs 60Hz Retro Gaming Divide
To truly appreciate the solution, we must first respect the problem. Let us dive into the numbers because they paint a stark picture of what we missed out on during the golden age of gaming.
The 50Hz vs 60Hz retro gaming debate is often simplified to just speed, but it actually involves two major components: speed and resolution. NTSC (National Television System Committee) sends 525 lines of resolution at 60 fields per second. PAL (Phase Alternating Line) sends 625 lines at 50 fields per second.
On the surface, PAL sounds superior because it has higher resolution. And for broadcast television, it arguably was. Colors were more stable, and the image was sharper. But for gaming, this higher resolution created a massive headache.
Most retro games from the 8-bit and 16-bit era were designed at a resolution of roughly 240 horizontal lines (progressively scanned as 240p). This fit perfectly within the NTSC standard. However, when you display a 240-line image on a PAL screen that expects more lines, the console has to fill the empty space.
This is where the nightmare of black bars on screen SNES comes from. The console would simply draw black borders at the top and bottom of the screen to fill the gap between the game’s native resolution and the PAL display standard.
| Feature | NTSC (USA/Japan) | PAL (Australia/Europe) | The Result for Gamers |
|---|---|---|---|
| Refresh Rate | 60Hz (60 fields/sec) | 50Hz (50 fields/sec) | PAL games run ~17.5% slower |
| Vertical Lines | 480i / 240p | 576i / 288p | PAL has higher potential resolution, but games rarely used it |
| Image Aspect | Full Screen | Letterboxed | PAL gamers see squashed characters and black bars |
| Music Tempo | Normal Speed | Slowed Down | PAL music sounds deeper and lethargic |
Source: Comparisons based on technical specifications from RetroRGB’s analysis of analog video standards.
PAL vs NTSC explained properly — frame rate, game speed, music pitch and why it matters. Source: My Life in Gaming (YouTube).
As you can see, the trade-off was brutal. We got a slightly sharper image, but we sacrificed speed, geometry, and audio fidelity. Mario looked shorter and fatter. Sonic ran slower. The music in Mega Man sounded like the batteries were dying.
This was not just a minor inconvenience; it fundamentally altered the difficulty and pacing of games. A difficult jump in a platformer relies on muscle memory and timing. If you learned that timing on a PAL console, trying to play the NTSC version later feels like the game is on fast-forward. Conversely, playing the PAL version after experiencing NTSC feels unplayably sluggish.
3. Those Annoying Black Stripes: What Causes Black Bars on Screen SNES and Genesis?
Let us talk about aspect ratio letterboxing because it is perhaps the most visible scar of the PAL era. The black bars on screen SNES were not a stylistic choice to make games look cinematic. They were a lazy conversion method.
When a developer in Japan finished a game, they handed it over to a localization team for the European and Australian markets. Ideally, this team would redraw the graphics or adjust the camera code to utilize the extra resolution of the PAL signal. But in the 90s, memory was expensive, and deadlines were tight.
Re-optimizing the graphics for PAL would require significant effort and potentially larger cartridge sizes. So, most publishers opted for the cheapest route: do nothing. They simply output the NTSC image centered on the PAL signal.
Why PAL often shows black bars and “squashed” framing — a quick PAL vs NTSC visual comparison. Source: Dani5000 (YouTube).
Since PAL has 576 visible lines and NTSC effectively uses about 480, there is a difference of nearly 100 lines. The console fills these unused lines with black. This results in the image being vertically compressed.
Think of a circle. On an NTSC screen, it looks like a perfect circle. On a PAL screen, because of the extra lines squashing the image area, that circle looks like an oval lying on its side.
This distortion affects gameplay. Hitboxes are squashed. In fighting games, judging distance becomes slightly different. In racing games like Super Mario Kart, the sense of speed is diminished not just by the frame rate, but by the compressed view of the track.
We have analyzed countless titles at 2Bluebox, and the results are consistent. Games like Final Fantasy X on the PS2 are infamous for this, arguably the worst offender even in the later era. The main character, Tidus, looks noticeably shorter and wider in the PAL version compared to the NTSC release.
It is important to note that a few rare games were optimized. Rare (the developer) did a decent job with Donkey Kong Country, rendering assets that looked somewhat correct on PAL. But these were the exceptions, not the rule. The vast majority of the library suffered from the squashed, letterboxed look that we grew to hate.
4. Breaking the Lock: How to Play US Games on Australian SNES Safely
So, you are tired of the slow motion. You want the real experience. The first hurdle you will face is the region lock. Nintendo and Sega did not want you importing games. They wanted to control pricing and release dates in each territory.
To play US games on Australian SNES, you have to bypass two security checks: the physical shape of the cartridge and the electronic region chip. This applies to most classic game consoles from that era.
The Physical Lock
American SNES cartridges are boxy and rectangular. Australian and Japanese cartridges are rounded and smooth. If you try to shove a US cartridge into an Aussie SNES, it simply won't fit. The plastic slot is shaped differently.
- Old School Method: Back in the day, we used to get pliers and physically break the plastic tabs inside the console or use a hammer to widen the slot. We do not recommend this today. These consoles are historical artifacts now.
- The Adapter Method: You can buy a pass-through adapter. You plug the adapter into the console, and the US game into the adapter. This bridges the physical gap.
- The Shell Swap: If you have a cheap sports game you do not care about, you can unscrew the back of the PAL cartridge and swap it onto the US board. This requires a special 3.8mm security bit screwdriver (Gamebit).
The Electronic Lock
Inside the SNES, there is a lockout chip called the CIC. The console and the cartridge have matching chips. If they do not shake hands and agree on the region, the game will not boot.
When you insert a US game into a standard PAL console, even if you bypass the plastic shape, the black screen of death awaits you. The CIC chip detects the mismatch.
Fortunately, in 2026, defeating the CIC is child's play for anyone with a soldering iron. By lifting a single pin on the console's internal chip, you can disable the lockout entirely. This allows the console to accept software from any region.
However, simply booting the game is not enough. If you play an NTSC game on a PAL console that is still running at 50Hz, you might get graphical glitches or the game might verify the frequency and refuse to run. This brings us to the holy grail of retro modding.
5. The Ultimate Fix: Is a Super Nintendo PAL 60Hz Mod Right for You?
This is where the magic happens. A Super Nintendo PAL 60Hz mod is the process of modifying your Australian console to run at the native speed of American and Japanese hardware.

A PAL SNES can be modified to switch 50Hz/60Hz — consider a qualified modder if you’re not experienced. (Source: Wolfsoft)
The SNES has two main video chips (PPU1 and PPU2). By changing the voltage supplied to specific pins on these chips, you can toggle the console between 50Hz and 60Hz modes.
Why do this instead of buying a US console?
- Cost: Shipping a heavy console from the US is expensive.
- Power: A US console requires a step-down converter (110v to 240v). Plugging it directly into an Aussie wall will fry it instantly. Your local PAL console already has the correct power supply.
- Versatility: A modded PAL console is often better than a native NTSC one because, with a switch, you can play everything. You can play your childhood PAL collection, and you can play imported NTSC gems.
How the Mod Works (Simplified)
We usually install a "SuperCIC" board. This is a modern replacement for the lockout chip. It connects to the reset button on your console.
- Hold Reset: Toggles between 50Hz (Green LED) and 60Hz (Red LED).
- Auto-Detect: The chip can read the region of the cartridge and automatically switch to the correct speed.
When you flip that switch to 60Hz, the black bars disappear. The image stretches vertically to fill the screen (on a CRT). The music speeds up. Mario runs faster. It is a revelation.
According to the modding community experts at RetroRGB, a correctly installed SuperCIC mod creates a signal that is virtually identical to a native NTSC console. You are losing nothing and gaining everything.
However, be aware of the "Crystal" issue. The PAL SNES uses a slightly different color subcarrier frequency. While modding to 60Hz fixes the speed and shape, the colors might look black and white over Composite or S-Video on some TVs. The solution? Use an RGB SCART cable. RGB bypasses the color encoding entirely, giving you perfect color and razor-sharp pixels regardless of the region.
6. The SEGA Situation: Handling the Mega Drive Region Switch Mod
Sega kids, we have not forgotten you. The Mega Drive (or Genesis) is actually much easier to modify than the SNES. The Mega Drive Region Switch Mod is a classic first project for budding technicians.
The Mega Drive determines its region based on the state of a few jumpers on the motherboard. These jumpers tell the system two things:
- Language (English or Japanese)
- Frequency (50Hz or 60Hz)
By cutting the traces connecting these jumpers and wiring them to toggle switches, you can create a "Universal Mega Drive."
The Sonic Test
Sonic the Hedgehog is the most famous example of PAL slowdown. In the PAL version, the music is sluggish, and Sonic moves noticeably slower.
When you install a 50/60Hz switch and flip it to 60Hz while playing a PAL copy of Sonic 1, something interesting happens. The game speeds up to its intended velocity. The music sounds correct.
However, because the PAL cartridge was technically optimized (poorly) for PAL, playing it at 60Hz might introduce new glitches or speed it up too much if the developers tried to compensate for the speed loss in the code.
Ideally, you want to combine the 60Hz switch with an NTSC copy of the game (Genesis or Japanese Mega Drive).
We highly recommend the "Switchless Mod" for Sega consoles as well. Similar to the SNES, this uses the Reset button to cycle modes, keeping your console looking stock without ugly toggle switches drilled into the plastic case.
7. Modern Solutions: Do I need an NTSC to PAL Converter Australia in 2026?
In the old days, people bought crude NTSC to PAL converter Australia devices. These were often low-quality dongles that sat between the console and the TV, forcing the signal to be compatible. They often introduced lag, ghosting, and blurry colors.
In 2026, the landscape has changed completely. We no longer try to convert NTSC to PAL. We try to display NTSC correctly on modern displays.
If you are playing on a modern 4K or 8K TV (which is standard in 2026), your TV likely supports 60Hz signals natively via HDMI. The problem is that old consoles do not output HDMI.
The Scaler Revolution
Devices like the RetroTINK-5X or the newer RetroTINK-4K have changed the game. These devices take the analog signal (whether 50Hz or 60Hz) and upscale it to digital HDMI.
Modern solution in 2026: scalers like RetroTINK handle 50Hz/60Hz signals and output clean HDMI to new TVs. Source: My Life in Gaming (YouTube).
If you have a modded PAL console outputting 60Hz, a RetroTINK will handle that signal perfectly and display it on your OLED TV with zero lag. You do not need a converter to make it "PAL compatible." You need a scaler to make it "HDMI compatible."
FPGA Consoles and Handhelds
Another option that is gaining huge traction is FPGA hardware like the Analogue Super Nt or the MiSTer FPGA project. These are not emulators in the traditional software sense; they simulate the original hardware at a transistor level.
Alternatively, if you prefer gaming on the go, console portable gaming has evolved significantly. Devices like the R36S or other best retro handheld options often run games via emulation that is natively 60Hz, completely bypassing the PAL issues of the past. Even a simple game stick can offer a consistent NTSC experience for casual play.
With a MiSTer or a modern TV game console solution, you can simply go into the menu and select "Region: US/NTSC." The hardware reconfigures itself to behave exactly like an American console. This is often the cleanest solution for modern gamers who do not want to solder or cut plastic.
8. The Financial Reality: Why "Golden Age" Speed Costs Money
Let us talk about the game speed difference in terms of dollars. Upgrading to the NTSC standard is an investment.
As of November 2025, here is a breakdown of what you might expect to spend in the Australian market. We have gathered this data from eBay Australia, Facebook Marketplace, and local retro game stores.
| Item / Service | Estimated Cost (AUD) | Notes |
|---|---|---|
| Stock PAL SNES | $150 - $200 | Slow, black bars, but authentic to AU childhood |
| Japanese Super Famicom | $80 - $120 | Requires import shipping + power supply replacement |
| US SNES Console | $200 - $300 | Expensive to ship, ugly design (subjective), requires step-down converter |
| 60Hz Mod Service | $100 - $150 | Send your PAL console to a pro tech. Includes parts and labor |
| RGB SCART Cable | $40 - $60 | Essential for color correction on modded consoles |
| RetroTINK 5X/4K | $450 - $1200 | High-end solution for modern TVs |
| Everdrive / Flash Cart | $150 - $300 | Allows playing NTSC ROM files on PAL hardware |
Source: Market analysis by 2Bluebox based on average sold listings in Q4 2025.
Is it worth it?
If you are a casual player who just wants to play Mario Kart once a year at Christmas, maybe not. Stick to the PAL console. The nostalgia is strong, and you probably won't notice the speed if you aren't comparing it side-by-side.
But if you are a hobbyist, a speedrunner, or someone who appreciates the art form, the answer is a resounding yes. The difference between 50Hz and 60Hz is the difference between watching a movie and being in the movie. Once you play Sonic at full speed, you can never go back.
9. Step-by-Step Guide: How to Identify if Your Game is Running Slow
Before you spend money, you need to verify what you are seeing. Here is a simple test you can do right now if you have a console setup.
1. The Music Test:
Find a track you know well, like the Super Mario World overworld theme. Look up the NTSC version on YouTube (search "Super Mario World NTSC OST"). Play your console version. Does yours sound deeper. Does the tempo drag. If yes, you are in 50Hz land.
Music test demo: listen for the slower PAL tempo vs the faster NTSC track. Source: redhotsonic (YouTube) - "Music Vomparison" - Start at 3:21 - 4:18.
2. The Timer Test:
In many racing games or platformers, the in-game timer is tied to the frame rate. In a sloppy PAL port, one "second" on the timer will actually take about 1.2 real-world seconds. Grab your smartphone stopwatch. Start the game timer and your stopwatch simultaneously. After 60 in-game seconds, check your phone. If your phone says roughly 70-72 seconds, your game is running slow.
3. The Border Inspection:
Look at the top and bottom of your TV screen. Do you see thick black bands, about an inch or two wide. That is the PAL letterboxing. Note: Some modern TVs have "Zoom" features that hide this, so check your TV aspect ratio settings first. Set it to "Original" or "4:3".
10. The Cultural Impact: Why We Should Preserve Both
While this entire article has been about why NTSC is technically superior, we at 2Bluebox want to take a moment to defend PAL.
There is a unique nostalgia to the PAL experience. The slower music in Sonic is what millions of Australian kids grew up with. To us, that is the correct speed. Hearing the NTSC version can sometimes feel "rushed" or "manic" because it contradicts our muscle memory.
Furthermore, the PAL vs NTSC difference gaming created a unique shared history. We all struggled with the same difficult bosses made harder by bad hitboxes. We all traded the same magazines (like Nintendo Magazine System) that tried to hype up games that we would receive 6 months after the US.
Preserving PAL is preserving our specific history. However, experiencing the game as the creators intended is preserving the art. We believe you should have the option for both. That is why the switchless mod is so perfect—it respects the history while opening the door to the original vision.
11. Frequently Asked Questions (FAQ)
Q: Will playing NTSC games on my PAL TV damage it?
A: If you are using an old CRT TV from the 90s, most later models (mid-90s onwards) support 60Hz signals. However, very old sets might roll the image vertically (the picture keeps flipping). Modern LCD/OLED TVs usually handle 60Hz via composite or SCART without issue, though a scaler is recommended for quality.
Q: Can I just buy a PAL game and play it at 60Hz to fix the speed?
A: Sometimes, but it is risky. Many PAL games were "optimized" just enough to stop them from crashing at 50Hz. Running them at 60Hz might make the music too fast or cause graphical glitches. The best experience is always NTSC Game + 60Hz Console.
Q: What is the "region lock explained" simply?
A: Think of it like a DVD region. The console asks the cartridge, "Are you from Australia." If the cartridge says "No, I'm from America," the console refuses to play it. Modding removes this question.
Q: Does the Nintendo Switch Online retro library use PAL or NTSC versions?
A: In a controversial move, Nintendo initially released some PAL versions (50Hz) for the European/Australian Switch Online service. After fan backlash, they added an option to play the NTSC (60Hz) versions. This includes titles originally found on the retro gameboy and NES. Always select the NTSC version in the menu for the best experience.
Q: I see "PAL 60" mentioned sometimes. What is that?
A: PAL 60 is a hybrid signal used by later consoles like the Dreamcast, GameCube, and Xbox 360. It uses the 60Hz speed of NTSC but the color encoding of PAL. It was a clever workaround that gave us full speed without needing NTSC-capable TVs.
12. Conclusion
The journey from 50Hz to 60Hz is one of the most satisfying upgrades a retro gamer can make. We have lived through the era of squashed screens and sluggish heroes, but in 2026, we have the technology to fix it.
Whether you choose to mod your childhood SNES, import a Japanese console, or invest in high-end FPGA tech, the goal is the same: to experience the games as the artists intended. The PAL vs NTSC gaming Australia debate is no longer about which region is better—we know NTSC wins on speed. It is about how we, as Australian gamers, can access that gold standard, ensuring you have the best retro game console setup possible.
At 2Bluebox, we encourage you to take the plunge. Pick up that soldering iron or order that scaler. Revisit Hyrule, the Mushroom Kingdom, and Green Hill Zone in glorious 60Hz. You will realize that your reflexes haven't gotten worse with age; your console was just holding you back.
Game fast, play loud, and no more black bars.
13. Further Reading & Resources
To ensure the trustworthiness and accuracy of this guide, we have referenced specific technical analyses and historical data. Below are the direct sources used to verify the claims regarding refresh rates, resolution differences, and modding protocols mentioned in this article.
1. The Mathematics of Speed: 17.5% Difference
- Fact Referenced: The technical explanation in Section 2 regarding why PAL games run ~17.5% slower due to the 50Hz vs 60Hz refresh rate cycle.
- Source: RetroRGB – "PAL vs NTSC: The Technical Differences"
- Quote: "NTSC refreshes at 60Hz (30 frames per second), while PAL refreshes at 50Hz (25 frames per second). This difference results in PAL games running approximately 17.5% slower if not optimized."
- Direct Link: https://www.retrorgb.com/palntsc.html
2. The "Black Bars" & Aspect Ratio Analysis
- Fact Referenced: The explanation in Section 3 about vertical compression and letterboxing caused by the difference between 480 lines (NTSC) and 576 lines (PAL).
- Source: Digital Foundry (via Eurogamer) – Article: "Why 50Hz is a big problem for retro gaming" by John Linneman.
- Quote: "Because PAL offers more lines of resolution (576i vs 480i), NTSC games ported to PAL without adjustment result in the image being crushed, leaving large black borders at the top and bottom of the screen."
- Direct Link: https://www.eurogamer.net/digitalfoundry-2019-why-50hz-is-a-big-problem-for-retro-gaming
3. Detailed Modding Schematics (SuperCIC)
- Fact Referenced: The technical breakdown of the "Switchless Mod" and lifting pins on the PPU chips mentioned in Section 5 and 6.
- Source: ConsoleMods Wiki – "SNES Region & Frequency Modding Guide"
- Quote: "The SuperCIC mod replaces the original CIC lockout chip, allowing the console to boot games from any region and toggle between 50Hz and 60Hz modes via the Reset button."
- Direct Link: https://consolemods.org/wiki/SNES:Region_Modding
4. Modern Scaling & Resolution Handling
- Fact Referenced: The capabilities of modern scalers like the RetroTINK to handle PAL signals correctly on 4K TVs as discussed in Section 7.
- Source: RetroTINK Official Documentation – "Understanding Video Formats and 5X Scaling"
- Quote: "The device takes the 240p/288p analog signal and line-doubles or triples it to a digital 1080p/4K output, preserving the correct aspect ratio and eliminating sync dropouts."
- Direct Link: https://www.retrotink.com/product-page/5x-pro
5. Historical Context of Australian Release Standards
- Fact Referenced: The historical context of "lazy ports" and unoptimized releases in the Australian/European market mentioned in the Introduction.
- Source: Racketboy – Article: "The Region Locking and Compatibility Guide"
- Quote: "Many developers simply slowed down the game code to match the 50Hz refresh rate, resulting in slower music and gameplay, rather than rewriting the timing for the PAL market."
- Direct Link: https://www.racketboy.com/retro/region-locking-guide
6. 2Bluebox Lab Verification
- Fact Referenced: Real-world testing of Sonic the Hedgehog speed differences and voltage checks on modded consoles (November 2025).
- Source: 2Bluebox Internal Data
- Data Point: "Internal oscilloscope testing confirmed a consistent 59.94Hz refresh rate on modified PAL SNES consoles, matching native NTSC hardware specifications."
- Link: https://2bluebox.com/blogs/retro-gaming/retro-game-console (See "Technical Specs" tab)