Do you remember the specific sound of the PlayStation 1 booting up? That deep, resonant hum followed by the sparkling chime is a sound that instantly transports us back to a simpler time. For us at 2Bluebox, that sound usually meant one thing: it was time to smash some crates. When we talk about Crash Bandicoot Stormy Ascent history, we are not just discussing a deleted level; we are diving into a legend that frustrated and fascinated an entire generation of fans who love retro gaming consoles. We all recall the sweat on our palms as we navigated the treacherous Slippery Climb, but few of us knew back then that an even harder challenge was hiding within the game code, waiting to be discovered.

The classic Sony PlayStation 1 startup screen — instant 90s nostalgia.
This article is your ultimate time machine back to 1996. We are going to explore the fascinating Fake Crash Origin, a character born not from a brilliant design meeting, but from a hilarious real-world bootleg toy. We will also provide a comprehensive Crash Bandicoot Colored Gems guide, ensuring that you finally achieve that elusive 100% completion rating you might have missed as a kid. Whether you are a seasoned speedrunner playing on a modern TV game console or a casual fan looking for ps1 games for sale Australia, this guide brings you the solutions and the history you crave. Get your wumpa fruit ready, because we are about to spin attack right into the nostalgia.
1. Why Was the Infamous Stormy Ascent Level Cut from the Original Code?
We need to talk about difficulty. If you played the original Crash Bandicoot on the PS1, you know that it was not a walk in the park. Levels like Slippery Climb and The High Road were notorious for causing controllers to be thrown across living rooms. However, there is a level that makes those look like tutorials. We are asking the big question: Why did Crash Bandicoot Stormy Ascent history become a legend of deleted content?
The answer lies in the delicate balance between challenge and frustration. Crash Bandicoot is famous for being a tough platformer, but Stormy Ascent took "tough" to a level that bordered on sadistic. It was fully completed by Naughty Dog, polished and ready to go, yet it was cut at the very last minute. Why? Because it was simply too brutal. 🛑
Think about the level "Slippery Climb," the one where you climb the outside of the castle during a thunderstorm. Now, imagine that level, but make it twice as long. That was Stormy Ascent. The length alone was exhausting, but the mechanics were the real nightmare. The level featured retracting stairs with extremely low latency—meaning they moved in and out of the wall so fast you barely had a split second to react. If that wasn't enough, the path was littered with lab assistants (scientists) who threw potions constantly.
Video: No Death Run — Stormy Ascent (Crash Bandicoot PS1). Source: Jakub72.
During the final testing phase in 1996, the development team realized they had a problem. The level was so punishingly difficult that even the developers themselves struggled to complete it without dying. If the people who made the game couldn't beat it reliably, what chance did a kid renting the game from Blockbuster have? Sony Computer Entertainment also had strict submission guidelines regarding difficulty spikes. They wanted a mascot platformer that could compete with Mario and Sonic, establishing the PlayStation as a dominant game console, not a game that would make children cry. So, the decision was made: remove it from the map screen.
However, here is the fascinating part for us retro enthusiasts: they did not delete the data. The level remained hidden on the retail disc for 20 years, lurking in the code like a ghost. For decades, it was a myth. Then, with the advent of the GameShark cheat device, savvy hackers finally found a way to unlock it. The code allowed players to bypass the level selection restrictions and load into this forbidden zone. What they found was a masterpiece of platforming sadism.
It wasn't until the release of the Crash Bandicoot N. Sane Trilogy on modern consoles that Stormy Ascent was officially acknowledged. It was released as a special DLC pack, marketed specifically as an "Ultra Hard Challenge" for the most masochistic fans. It serves as a time capsule, showing us just how close Naughty Dog came to breaking our spirits back in the 90s.
Difficulty Comparison Table: Slippery Climb vs. Stormy Ascent
| Feature | Slippery Climb | Stormy Ascent |
|---|---|---|
| Length | Long | Double the length of Slippery Climb |
| Checkpoints | Sparse | Extremely Rare |
| Platform Timing | Fast | Low Latency (Near-Instant) |
| Enemy Type | Prisoners/Birds | Potion-Throwing Scientists |
| Completion Rate (Est) | 40% of players | < 5% of players |
It is clear that removing it was a business decision to save controllers, but keeping it in the code was a gift to history.
2. How Did a Japanese Bootleg Toy Inspire the Legend of Fake Crash?
One of the most hilarious and enduring mysteries in the series is the Fake Crash Origin. You might know him from Crash Bandicoot 3: Warped. You are playing through a level, perhaps 'Makin' Waves' or 'Toad Village', and suddenly you see him in the background. He looks like Crash, but wrong. He has massive, bushy eyebrows, buck teeth that stick out awkwardly, and he's doing a bizarre, disjointed dance. 💃
But where did he come from? Was he a rejected design? A satire of a competitor? The truth is far stranger and funnier. The character of Fake Crash wasn't born in a design document; he was born in a souvenir shop in Japan.
The story goes like this: During the production of Crash Bandicoot 3: Warped, the Naughty Dog team took a promotional trip to Japan. While browsing through a shop, they stumbled upon a bootleg plush toy of Crash Bandicoot. It was a "knock-off" product, likely made cheaply to cash in on the game's popularity. But the quality was terrible. It had these gigantic eyebrows and teeth that looked ridiculous. It was "Trash Bandicoot."

The bootleg plush that inspired the “Fake Crash” inside joke.
Instead of getting angry about the copyright infringement, the Naughty Dog team found it absolutely hysterical. They bought the ugly plush and brought it back to the studio in the US. They dubbed him "Fake Crash."
They decided to embrace the humor and canonize this plastic abomination. They modeled a character based exactly on that bootleg toy—keeping the bushy eyebrows and the goofy teeth—and inserted him into the game as an Inside Joke. It was their way of mocking the counterfeit market by immortalizing the bad quality of the toy within the actual high-quality game.
A quick hands-on clip of Crash Bandicoot running on a retro console stick — plug, play, nostalgia. Source: 2Bluebox
This inclusion speaks volumes about the culture at Naughty Dog during the 90s. They were not a stiff corporate entity; they were gamers who loved a good joke. By integrating the Fake Crash Origin story into the actual game, they created a secret shared between the developers and the most dedicated players.
In Crash Team Racing, Fake Crash became a playable character, complete with his own stats. Today, fans often revisit these classic racers on devices like the R36S, which handles PS1 emulation perfectly. He became a fan favorite because he represented the weird, chaotic energy of the late 90s. He is a testament to the fact that inspiration can come from the unlikeliest of places, even a cheap, poorly made toy found in a Japanese discount bin.
Evolution of Fake Crash Appearances
- Inspiration: 1997 Bootleg Plush Toy found in Japan.
- Distinct Features: Bushy eyebrows, buck teeth, goofy dance.
- First Sighting: Crash Bandicoot 3: Warped (Easter Egg).
- Playable Debut: Crash Team Racing (PS1) - ideal for console portable gaming.
- Modern Era: A staple character in Crash 4 and spin-offs.
This character also highlights the global reach of PlayStation 1 Mascots. The fact that bootlegs were being produced in Japan proved that Crash had succeeded where many Western mascots failed: he had broken into the Eastern market. This cross-cultural exchange, fueled by a weird toy, gave us one of the most beloved joke characters in gaming history.
3. What Are the Secrets to Collecting All Colored Gems in the First Game?
If you are looking for a Crash Bandicoot Colored Gems guide, you have come to the right place. We know the pain. You finish a level, smash every box you see, and yet the screen says 'Boxes Missed: 0' but you still get a clear gem instead of a colored one. Or worse, you miss one box hidden behind a pillar. The original Crash Bandicoot has a very specific and brutal rule for colored gems: you must break all boxes in the level without dying once.
Yes, you read that correctly. In the original PS1 version (unlike the remakes), if you die after hitting a checkpoint, the boxes you broke before the checkpoint do not respawn, but your life count resets. However, the game logic for the Colored Gem required a 'Perfect Run.' This means completing the level from start to finish with all boxes broken and zero deaths. This is the ultimate test of skill for anyone holding a grey PlayStation controller or a modern retro game console.
Here is our detailed step-by-step guide to finding the six colored gems that unlock the secret paths and the true ending. 💎
The Green Gem: The Lost City
The Lost City is a long, grueling level full of bats and moving walls.
- Location: You must destroy every box in The Lost City.
- The Trick: Look out for the metal jump boxes hidden in the alcoves. There is a section where you must jump behind a pillar to find hidden crates. Do not rush the rotating platforms. Patience is key here. The Green Gem is vital because it unlocks a path in 'Temple Ruins.'
The Orange Gem: Generator Room
This level introduces the ghostly platforms and electric currents.
- Location: Break all boxes in Generator Room.
- The Trick: This is actually one of the easier colored gems to obtain because the level is shorter. The main threat is the timing of the electric zappers. Watch the pattern: Zap, Zap, Pause. Jump during the pause.
The Blue Gem: Toxic Waste
Barrel tossing enemies are your nightmare here.
- Location: Break all boxes in Toxic Waste.
- The Trick: There is a Bouncy Crate near the end that is easy to bounce on too many times, accidentally breaking it before you get the Wumpa fruit. But the real danger is the bouncing barrels. Their patterns are random. We recommend waiting at the back of the platform to read the bounce arc before moving.
The Red Gem: Slippery Climb
This is the gatekeeper. As we mentioned earlier, this is one of the hardest levels.
- Location: Break all boxes in Slippery Climb.
- The Trick: There are boxes hidden at the very top of the window ledges. You often have to jump blindly to reach them. The hardest part is maintaining the 'no death' rule. Memorize the timing of the moving stairs. If you hesitate, you die.
Video: Slippery Climb (Red Gem) — Crash Bandicoot 100% playthrough. Source: Mairou.
The Purple Gem: Lights Out
You are in the dark with only a mask for light.
- Location: Break all boxes in Lights Out.
- The Trick: You need the Yellow Gem to even get all the boxes here, but wait, the Yellow Gem is in The Lab? Actually, the Purple Gem is found here. The challenge is speed. The masks run out of time. You cannot dally looking for boxes. You must know exactly where they are.
The Yellow Gem: The Lab
The final challenge before the boss.
- Location: Break all boxes in The Lab.
- The Trick: This level is frantic. Doors open and close, scientists zap you. Timing the electric gates is pure rhythm. There are no hidden boxes here, but the sheer density of enemies makes a no-death run incredibly difficult.
Why Do You Need Them?
Collecting all six colored gems allows you to access the hidden floating gem paths in other levels. These paths contain the remaining clear gems. You need every single gem to unlock the 'Great Hall' and witness the true ending where Crash saves Tawna without fighting Dr. Cortex. It is the ultimate bragging right.
4. Unearthing the Bandicoot: Why an Australian Animal Became a Global Icon?
When we look at the landscape of 90s gaming, we see a hedgehog for Sega and a plumber for Nintendo. Before the rise of home consoles, many of us were spending coins in classic arcade machines. So, when Sony needed a mascot, why did they choose a frantic orange marsupial from Down Under? The Crash Bandicoot Australia popularity phenomenon is interesting because the game was made by Americans in California. 🇦🇺
Naughty Dog wanted a character that was unique. They opened a book on Tasmanian mammals and found the Wombat, the Potoroo, and the Bandicoot. They originally codenamed the character "Willie the Wombat." However, the name Crash was chosen because of his tendency to smash boxes. The choice of an Australian animal gave the character a distinct exoticism. To American audiences, Australia was a land of danger and adventure (think Crocodile Dundee).
This decision endeared the character to Australian gamers instantly. We recall seeing shelves full of PS1 games for sale Australia where Crash was front and center, often outselling major global titles. He became an honorary Australian icon. The environments in the game, while stylized, borrowed heavily from jungle and outback aesthetics, reinforcing this connection.
The Naughty Dog Legacy: How PS1 Classics Defined a Generation
We cannot overstate the importance of naughty dog ps1 classics. Before The Last of Us or Uncharted, there was Crash. This series established Naughty Dog as a technical powerhouse. They did things with the PlayStation hardware that Sony engineers thought were impossible.
They used a technique called "vertex animation" to bypass the PlayStation's lack of memory, allowing for Crash's highly expressive face. Every time Crash raises an eyebrow or does his victory dance, you are seeing coding wizardry. These PlayStation 1 Mascots were not just characters; they were tech demos. The success of Crash Bandicoot laid the financial and reputation foundation for Naughty Dog to become the premier studio they are today.
5. Dr. Neo Cortex Secrets and the Lore You Missed
While we were busy spinning enemies, we often missed the depth of the story. Dr neo cortex secrets run deep. Did you know that Cortex and his assistant N. Brio were originally classmates at the Academy of Evil with Madame Amberly? This lore was fleshed out in later games, but the seeds were there.
The "N" on Cortex's forehead stands for Neo, but it is also a target. His backstory is tragic; he was ridiculed by the scientific community for his outlandish theories. His desire to create the Cortex Commandos from evolved animals was his way of proving the world wrong. Crash was his General, his masterpiece, but the "Cortex Vortex" failed to brainwash him. This classic "creator vs. creation" trope gives the game a narrative weight that we arguably didn't appreciate enough as kids.
6. Conclusion
Revisiting the Wumpa Islands in 2025 reminds us why we fell in love with gaming in the first place. Whether it is uncovering the Crash Bandicoot Stormy Ascent history, laughing at the Fake Crash Origin, or sweating over a Crash Bandicoot Colored Gems guide, the magic remains. These games were built with passion, technical innovation, and a sense of humor that is rare today.
At 2Bluebox, we believe that retro gaming is not just about the past; it is about preserving these stories. The difficulty of Stormy Ascent teaches us persistence. The story of Fake Crash teaches us to embrace our mistakes (and bad bootlegs!). And the hunt for colored gems? Well, that teaches us patience.

Crash on the go — reliving PS1-era platformers on a modern handheld.
We hope this guide helps you finally conquer that 100% completion or at least gives you a great conversation starter for your next retro game night. And if you want to take this experience on the go, check out our guide to the best retro handheld devices. Dust off that PS1, or fire up the remake, and start spinning. 🌪️
7. Frequently Asked Questions (FAQ)
Q1: Is Stormy Ascent playable in the original PS1 version?
A: Officially, no. The level is locked away because it was deemed too difficult for players. However, it can be accessed using a GameShark cheat device by hackers who discovered it nearly 20 years later. It is fully playable but lacks some final polish compared to the version released as DLC in the N. Sane Trilogy.
Q2: Why is the Green Gem so hard to find?
A: The Green Gem in 'The Lost City' requires breaking every box without dying. The difficulty comes from the length of the level and the hidden boxes behind stone pillars that are easily missed if you are not rotating the camera or checking every corner.
Q3: Who created the Crash Bandicoot dance?
A: The iconic dance was created by Naughty Dog animators as a victory animation. It became a cultural phenomenon in Japan, leading to live-action commercials where people in Crash suits performed the dance, further cementing his status among PlayStation 1 Mascots.
Q4: Are the PS1 versions of Crash Bandicoot valuable?
A: Yes, particularly the 'Black Label' (original release) versions. PS1 games for sale Australia and other regions have seen price increases, especially for copies that are in good condition with the manual.
Q5: What is the hardest colored gem to get?
A: Most players agree that the Red Gem in 'Slippery Climb' is the hardest due to the extreme platforming difficulty and the requirement to do it in one life.
9. Further Reading & Resources
To ensure the highest accuracy for our readers, we have compiled the direct sources and evidence used to verify the historical facts in this article:
1. Evidence on Technical Constraints & GOOL Language:
- Quote: "The gameplay in Crash is entirely calculated... We had to make sure that the player couldn't just run through the levels. We wanted to force them to stop and start, to jump and spin."
- Source: Article "Making Crash Bandicoot - part 3" by Andy Gavin (Co-founder of Naughty Dog).
- Direct Link: https://all-things-andy-gavin.com/2011/02/04/making-crash-bandicoot-part-3/
2. Evidence on Stormy Ascent's Deletion:
- Quote: "It was one of the last levels I finished... It was just too damn hard. I think we all realized that when we were playing it... it was going to be a frustration point." — Taylor Kurosaki (Original Game Designer).
- Source: Official Article "Crash Bandicoot N. Sane Trilogy: Stormy Ascent Level Out Today" on PlayStation.com Blog.
- Direct Link: https://blog.playstation.com/2017/07/20/previously-unreleased-stormy-ascent-level-out-today-for-crash-bandicoot-n-sane-trilogy/
3. Evidence on Fake Crash's Origin:
- Quote: "The team saw a distinctively ugly Crash toy... dubbed 'Trash Bandicoot'... Naughty Dog found it so amusing that they bought it and it eventually served as the model for Fake Crash."
- Source: Crash Mania Encyclopedia (citing "The Crash Bandicoot Files" Art Book and Naughty Dog Interviews).
- Direct Link: https://www.crashmania.net/en/encyclopedia/fake-crash/
4. Gameplay Verification & Hardware:
- Data: Colored Gem strategies and emulator performance testing on handheld devices were conducted internally by 2Bluebox.
- Source: 2Bluebox Review Team testing on the R36S and Game Stick Pro.
- Direct Link: https://2bluebox.com/blogs/retro-gaming/r36s
(Content updated November 2025)